And others, like the distributed denial of service attacks that crippled Yahoo, E-Bay, and other major e-commerce sites in early 2000, are in current headlines.įirewalls, critical components of today's computer networks, effectively protect a system from most Internet security threats. What kinds of security threats does the Internet pose? Some, like password attacks and the exploiting of known security holes, have been around since the early days of networking. We've updated Building Internet Firewalls to address these newer risks. The security risks-and the need to protect both business and personal data-have never been greater. The commercial world has rushed headlong into doing business on the Web, often without integrating sound security technologies and policies into their products and methods. OpenGL ES 1.0 and 1.1 were the first portable mobile graphics APIs, defined relative to the OpenGL 1.In the five years since the first edition of this classic book was published, Internet use has exploded. It remains a prevalent API today, and still is the most widely available 3D graphics API, and remains a solid choice to target the widest range of devices in the market. OpenGL ES 2.0 was the first portable mobile graphics API to expose programmable shaders in the then latest generation of graphics hardware. OpenGL ES 3.0 was another evolutionary step for OpenGL ES, notably including multiple render targets, additional texturing capabilities, uniform buffers, instancing and transform feedback. OpenGL ES 3.1 - Bringing Compute to Mobile Graphicsĭespite being only a bump in the minor revision of the API, OpenGL ES 3.1 was an enormous milestone for the API, as it added the ability to do general purpose compute in the API, bringing compute to mobile graphics. The latest in the series, OpenGL ES 3.2 added additional functionality based on the Android Extension Pack for OpenGL ES 3.1, which brought the mobile API's functionality significantly closer to it's desktop counterpart - OpenGL. OpenGL ES API Versions at a Glance OpenGL ES 3.2 - Additional OpenGL functionality
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